|Enter the Dragon: Bruce Lee in video game|
|Martial arts legend debuts in EA Sports UFC|
|Published Thursday, April 10, 2014 6:03 am|
Bruce Lee is climbing into the octagon.
|Bruce Lee (left) stars in “EA Sports UFC,” which debuts on June 17. The game will be available on Xbox One and PlayStation 4 consoles.|
Electronic Arts Inc. and the Ultimate Fighting Championship announced on April 7 Lee’s debut in “EA Sports UFC” on June 17. Pre-orders are being taken to get instant day-one access to Lee, or to complete the game’s career mode at Pro difficulty to unlock him.
The game is available on Xbox One and PlayStation 4 consoles.
Players can fight with the martial arts legend across four different weight classes and test his skills against the best of UFC athletes. To see Lee realized in game, you can watch a cinematic trailer from EA Sports UFC on the company’s website.
“I am so excited about this opportunity to bring my father back to videogames.” said Shannon Lee, Lee’s daughter and CEO of Bruce Lee LLC and chair of the Bruce Lee Foundation. “I’m thrilled that fans can now interact with him in a new way. The EA Sports UFC development team has been incredible to work with, and they’ve done a great job capturing the look and feel of my father. I think people will love getting a chance to fulfill a fight fantasy by playing Bruce Lee in the new UFC game.”
Said UFC President Dana White: “There’s no debate, Bruce Lee is the father of mixed martial arts. He believed not one style of fighting was the best and that you had to have a little piece of everything to be a complete fighter. He was proven right when the first UFC event took place in 1993.”
“It has always been part of our vision to have Bruce Lee, the most iconic martial artist of all time, in the first ever EA Sports UFC,” EA Creative Director Brian Hayes said. “The team is very excited and tremendously honored to have the privilege of bringing Bruce Lee to life in our game. We’ve been working closely with the Bruce Lee team to ensure we represent the legend with as much visual and gameplay fidelity as possible.”
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